Ships and Hanger
Lo- and hi-res versions - lo-res originally created as the mass-spawned enemies for a tower-defense game, the wing dimensions altered to hint at the rough type of each enemy. The original model (below) and the missiles were created for a top-down ship-maneuvering game (game being to out maneuver the missiles). For the portfolio I massively increased the detail on the ship to make for a hi-res model to show off.
From the initial design onwards I wanted the ship to be hyper-maneuverable, especially in a space environment where the options (and complexity) of maneuvering are far greater. So in addition to the main engine at the back modeled eight thrusters on the body and four vectored thrusters (can angle up and down) on the backs of the wings.
The internal mechanics of the wings were rigged and functioned properly, the wings folding down so the craft could fit in it's docking station aboard a capital ship (where interior space is extremely limited - yes Star Trek Online, I'm talking about you), like so:
And that's it for the 3d portfolio models.