Monday, 9 June 2014

OLD - First Year at AIE

Part of me can't believe its been two whole years, and the rest of me can't believe it's been ONLY two years.  During my short time at AIE I learned more about being a working digital artist than I did during my previous five years of uni, combined.  For that AIE will always have my thanks.
Looking back over my work I can't believe how much I've learned, to the point that I cringe to even look at my old work.  But I'm posting it here anyway to show just how much AIE taught me in such a short time.


First Year

First Group Project
Environment - Arthur's Tent.  A group effort to make an entire environment a few weeks after being introduced to Maya.  Stressful, but very rewarding (especially when we discovered bump-maps).


Second Group Project
Environment - Post-Apocalyptic Station.  Also my first introduction to texturing in Photoshop.



Speed Modelling Challenge
Character - Pokémon in two hours.  Based on a creature concept by Tristian Blake.


Major Character Assignment
Ksthhra, take one.  My first go at Mentral Ray shaders, Nuke Post Processing, oh and making a character from sculpt to rigged-final.  Also, the 'take one' is important, as he'll be making a reappearance later.


End of Year Client Project
Future Industries SciFi Level.  My first go at many things, primarily Unity for assembling assets, and Directing a group.  Also made the majority of the modelling and texturing, and utilizing Matthew Cohn's amazing Shader Forge animated Shaders, and made the final flythrough video (below).




And now onto second year....

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