Part of me can't believe its been two whole years, and the rest of me can't believe it's been ONLY two years. During my short time at AIE I learned more about being a working digital artist than I did during my previous five years of uni, combined. For that AIE will always have my thanks.
Looking back over my work I can't believe how much I've learned, to the point that I cringe to even look at my old work. But I'm posting it here anyway to show just how much AIE taught me in such a short time.
First Year
First Group Project
Environment - Arthur's Tent. A group effort to make an entire environment a few weeks after being introduced to Maya. Stressful, but very rewarding (especially when we discovered bump-maps).
Second Group Project
Environment - Post-Apocalyptic Station. Also my first introduction to texturing in Photoshop.
Speed Modelling Challenge
Character - Pokémon in two hours. Based on a creature concept by Tristian Blake.
Major Character Assignment
Ksthhra, take one. My first go at Mentral Ray shaders, Nuke Post Processing, oh and making a character from sculpt to rigged-final. Also, the 'take one' is important, as he'll be making a reappearance later.
End of Year Client Project
Future Industries SciFi Level. My first go at many things, primarily Unity for assembling assets, and Directing a group. Also made the majority of the modelling and texturing, and utilizing Matthew Cohn's amazing Shader Forge animated Shaders, and made the final flythrough video (below).
No comments:
Post a Comment